![]() ![]() And they've taken whatever threats you had, and/or your lands. TWENTY NINE mana worth of cards on TURN 5. Then turn 5 lukka, minus to cheat out agent, agent steals your one threat or already hits your lands, then yorion bouncing all their permaments which frees them up to cast ANOTHER 5 mana spell, which then agent comes back and steals ANOTHER permanent.īy turn 4 you're potentially using 8 mana for 4 mana, and turn 5 you're potentially using upwards of 29+ mana (5 lukka + 7 agent + 5 yorion + 5 5mana spell + 7 agent blink, + blinking omen/tef3ri/ etc). turn 2 birth or omen which gives them blockers and lukka fodder, turn 3 tef3ri which turns off counter spells and likely bounces any threat you played on turn 2, turn 4 fires into another 4 mana spell. You used to have time before it hit and you could prepare for it or at least try to go under it to win. It used to be that big powerful stuff came with a lot of mana. Now everything is just cheated out with fires/lukka/winota or amplified in the case of wilderness rec. There's always absurdly powerful cards and interactions, but they required MANA. Yes, and also the fact that every top deck relies on cheating out those haymakers early by cheating on mana. That makes it too important to curve out and ideally hit them on time - which is too "coin-flippy" and doesn't really allow for as much skill expression as I would like. Tl dr: I think that there are too many powerful permanents and "haymakers" in Standard atm. There is not much I can do to play around this if I don't draw the right removal spell on time. My opponent either simply "has" Winota on turn 3 or 4 and "happens" to immediately find Agent of Treachery in his top 6 - or they don't (which is especially frustrating when they don't mulligan or scry for either). ![]() You are either on the play, curve out and win - or the other player finds a complete reset/early haymaker and wins - and vice versa.Īdd to this the inherent randomness of MtG and the additional randomness of cards like Winota and the game feels way too RNG-heavy - aswell as next to impossible to "play around". This leads to too many games feeling extremely "coin-flippy". I've also seen way too many games that were decided by either player dropping their 1 center piece (Winota, Wilderness Reclamation, Fires of Invention) directly on curve or even 1 turn early by ramping slightly. I have seen way too many games where the player who was on the draw never really was "in the game" without finding a complete reset (like a Deafening Clarion against RDW) due to the player going first curving out perfectly. I think the main problem is that permanents and specific "haymakers" are too good and being on the draw and/or not curving out perfectly leads to too many stressful uphill battles. So why do I - and probabably many others - often end their ranked games for the night with a jaw and teeth that hurt from all the cringing ? Jeskai Fires with and without Lukka, Azorius Control, Rakdos Sacrifice and Jund Sacrifice/Food, RDW with and without Obosh/Embercleave, Cycling and Winota all see play. The meta seems to actually be quite diverse with some movers and shakers and different versions of several "best" decks floating around. It doesn't seem to entirely stem from the "usual suspects" - aka a single deck dominating to a ridiculous degree (Caw Blade, Ramunap Red etc.) or a single extremely unfun card/deck ruining everything (like the "winless" 5 CMC Teferi Nexus deck). I've been thinking a lot lately about why I and (seemingly) a lot of other players dislike the current ("Ikoria Part 1", before the ban/restricted announcement on 1st of Juni 2020) Standard meta. ![]()
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